Guia do Jogo e Enciclopédia
Guerra da Fortaleza Shilon
Guia de guerra tática para defender e capturar os portões da Fortaleza Shilon.
War Castle: Boldin Castle (Shilon Siege)
Visão GeralBoldin Castle (commonly referred to as the Shilon Siege) is a full-scale guild war where attackers challenge the current castle owner for control, prestige, and powerful economic and defensive benefits. This guide consolidates the full siege system in one place: rules, objectives, scoring, the siege flow, key NPCs/structures, and the castle master controls used by the owning guild. |
Siege Rules
|
1) Time Limit The siege lasts 60 to 90 minutes depending on when the Shilon Master is destroyed.
2) Castle Gate and Defense Towers 3) Shilon Master (Main Objective) 4) Shilon Crystal (Crystal Bearer) 5) Castle Guards 6) Victory Conditions 7) Additional Rules
|
Key Characters
![]() Shilon Master Castle objective and Crystal guardian of Boldin Castle |
![]() Shilon Spear Man Castle guard of Boldin Castle |
![]() Shilon Sorcerer Magic guard and siege defender of Boldin Castle |
Points in the war (Siege's Score)
| How | Scored (Attacker) | Voters (The attack) |
|---|---|---|
| 1. Members of the guild that does not dominate the crystal. Lay members of the guild that does not dominate the crystal as well. | 3 | 1 |
| 2. Members of a guild that does not dominate the Crystal. Defeat a Crystal-holding guild member. | 10 | 10 |
| 3. Members of the guild that does not dominate the crystal. Falling Crystal Bearers. | 50 | 10 |
| 4. Members of the guild that is dominating the crystal. Knocked the other player. | 6 | 5 |
| 5. The Crystal Bearers Open falling through other members of the guild. | 100 | 5 |
| 6. Every 1 second, the guild that rules the Crystal gains 1 point. | 1 | - |
| 7. Bonus points for the guild that holds the Crystal at the end of the war. | 600 | - |
| 8. If the war is extended, the Crystal-holding guild gains additional bonus points at the end. | 300 | - |
Siege Process (Step-by-Step)
|
1) Declare the Siege 2) Schedule Window 3) Siege Start 4) Mid-Siege Phase During the war will be informed of the above on the right. (Text may be edited again) described below.
5) End of Siege |
Important Siege Elements
![]() Gate Keeper Mediator in the war |
![]() Gold Room of residence Shilon Master |
![]() Current data show |
![]() Crown of Fame Given to the victor in the war. |
Castle Owner Benefits
|
1) Tax 2) Discounts from NPCs 3) Defense Towers 4) Siege Scheduling 5) Warp Devices
6) Monster Control (Energy Ball System)
The Guild Master can only be loaded by the Energy Ball Packaging Energy Ball 1 child. |
Castle and Controller Images
![]() Another view of the castle Boldin |
![]() Monster Levers In Shilon |
Castle Master Controls (Owner Guild)
|
Shilon Master Destroyer Tower Monster Controller
The Energy Ball 1 is the cause of approximately one hour and can be loaded with many children until the power bar is full. For example, in Figure 3, is packed into 4 balls, making affects approximately 4-5 hours. Timing War |
Controller System Images
![]() Figure 1 |
![]() Figure 2 |
![]() Figure 3 |










