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Game Guide & Encyclopedia

Maps • Castle War

Dekardi Castle War

Full guild siege war mechanics and capture point rules for Dekardi Castle.

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War Castle: Lost Realm (Dekadi)

Overview

War Castle: Lost Realm is a guild-based siege event designed for mid-level characters. Two temporary factions, GAMMA and DELTA, fight for control of the castle by breaking defenses and capturing the Crystal platform.

This guide explains eligibility, how to join a faction, what happens before and during the war, how victory is decided, and how rewards are redeemed.



Eligibility and How to Join

  • Recommended Level Range: 10 to 149.
  • Participation: You must be affiliated with GAMMA or DELTA to remain in the castle during the war.
  • Registration NPC: Talk to the Dekadi Guild Master at [674, 717] to join/confirm your faction before the war starts.


Dekadi Guild Master (NPC)

Dekadi Guild Master


Participation Rules

  • If you leave your current guild, you may need to wait before joining another (server rules may apply). Plan your participation ahead of time.
  • Faction registration is handled through the war NPC. Make sure you are assigned to GAMMA or DELTA before the war begins.
Faction registration


Before the War

  • About 1 hour before the war, system messages begin appearing on related maps (Lost Realm and Dekadi Plain).
  • Before the war begins, players can join/organize factions. Once the war starts, faction changes are typically restricted.


During the War

  • When the war begins, players who are not registered to GAMMA or DELTA are moved to the training camp area in Dekadi Plain [920, 620].
  • Warp/portals into the war map may redirect non-participants to the training camp.
  • Participants display distinct faction colors/markers for faster identification.


Training Camp and Faction Marks

Training camp and warp gates
Training camp (NPCs and warp gates)
GAMMA mark
GAMMA mark (yellow)
DELTA mark
DELTA mark (red)


War Objectives and Rules

Time Limit

  • Base duration is 30 minutes.
  • If the Crystal sequence is completed, an additional time window may apply (total up to 45 minutes depending on the phase).

How to Win (Crystal Sequence)

  • During the war, 3 Crystal Guard Towers appear near the castle area (around [600, 695]). The attacking side must destroy these first.
  • After the 3 towers are destroyed, the Crystal Seal Tower (the Crystal platform objective) becomes the focus.
  • Control is determined by the final successful break/claim sequence on the Crystal objective.
  • The Crystal bearer gains strong offensive power but becomes easier to kill (high risk, high reward).
  • If the Crystal bearer leaves the area, they can be pulled back toward the castle heart (warp gate near [660, 650]).


Key War Elements

Crystal Guard Towers
Destroy all 3 Crystal Guard Towers
Crystal platform
Capture the Crystal objective


Victory, Scoring, and Voting

  • If time ends and the Crystal objective is not completed, the defending/holding guild may win by default.
  • If the Crystal objective is completed during the war, the result can be determined by a score/vote system.
Action Score
(Attacker)
Votes
Defeat a member of the faction currently holding the Crystal objective. 6 5
Defeat a member of the attacking faction while you are holding the Crystal objective. 10 0
Defeat the Crystal bearer. 50 10
Crystal bearer is defeated by a member of the same faction (failure). 100 5
Every 3 seconds, the faction holding the Crystal gains points. 1 -
Bonus points for holding the Crystal at the 30-minute mark. 600 -
Bonus points if war is extended and your faction still holds the Crystal. 300 -


After the War

  • Winning guild members may display a special crown/title effect depending on server settings.
  • The next war time is scheduled automatically. You can check upcoming dates and times via the war NPC.


Rewards and Gift Tickets

Participants from the winning side can receive Gift Tickets that can be exchanged for random rewards. The ticket type and quantity may depend on participation and faction balance.

  • Reward NPCs may appear in Lost Realm (around [645, 697]) or Laglamia (around [720, 747]) and are often labeled with "Gift".
  • Tickets must be redeemed within 4 days (otherwise they can no longer be exchanged).

Ticket Types

  • Free Gift Ticket: typically bound (cannot be dropped/traded/warehoused). Can grant buffs such as ATK/DEF/EXP x2.
  • (S) Free Gift Ticket: may be sellable depending on configuration, and can award level-ups, EXP bonuses, or currency (varies by level range).


Important Note (EXP Rewards)

EXP rewards are applied proportionally. Example: if you need 1000 EXP to level and you currently have 300 EXP, a 50% EXP reward grants 500 EXP, resulting in 800 total.