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Konvertierungs- & Aufwertungs-Guide
Umwandlung normaler Ausrüstung in seltene Gegenstände mit besseren Werten.
Gem and Enhancement
Conversion Enhancement
How to upgrade Conversion items
i. Required Gems and GOLD differ by stage.
ii. On success, the upgrade increases by 1 stage or 2 stages.
iii. On failure, the upgrade goes down by 1 stage or remains unchanged.
iv. When attempting upgrades at [+3], [+7], [+11], there is a 50% chance of either success (increase) or failure.
Conversion weapon – provisional upgrade probability summary
Source: Aggregated from forum discussions, etc. (Sample size: 268)
i. Required Gems and GOLD differ by stage.
ii. On success, the upgrade increases by 1 stage or 2 stages.
iii. On failure, the upgrade goes down by 1 stage or remains unchanged.
iv. When attempting upgrades at [+3], [+7], [+11], there is a 50% chance of either success (increase) or failure.
Conversion weapon – provisional upgrade probability summary
Source: Aggregated from forum discussions, etc. (Sample size: 268)
| Count | ||||||
|---|---|---|---|---|---|---|
| +2 | +1 | 0 | -1 | To 0 | Total | |
| N | 24 | 22 | 15 | - | - | 61 |
| +1 | 35 | 27 | 21 | 11 | 2 | 96 |
| +2 | 1 | 9 | 61 | 33 | - | 104 |
| +3 | - | - | 1 | - | 6 | 7 |
| Probability | |||||
|---|---|---|---|---|---|
| +2 | +1 | 0 | -1 | To 0 | |
| N | 39.3% | 36.1% | 24.6% | - | - |
| +1 | 3.1% | 28.1% | 46.9% | 21.9% | - |
| +2 | 1.0% | 8.7% | 58.7% | 31.7% | - |
| +3 | - | - | 14.3% | - | 85.7% |
Since there are few reports for +4, the actual success probability may be slightly higher. However, upgrading from +2 appears to have a very low success rate.
Estimated probabilities (rough):
Estimated probabilities (rough):
| +2 | +1 | 0 | -1 | To 0 | |
|---|---|---|---|---|---|
| N | 40% | 35% | 25% | - | - |
| +1 | 3% | 30% | 47% | 20% | - |
| +2 | 2% | 8% | 60% | 30% | - |
| +3 | 1% | 4% | 15% | - | 80% |
| Current | Required Item | Required GOLD | +2 | +1 | 0 | -1 | |
|---|---|---|---|---|---|---|---|
| +0 | Diamond | 300,000 | Result → | +2 | +1 | +0 | +0 |
| +1 | Diamond | 600,000 | Result → | +3 | +2 | +1 | +0 |
| +2 | Diamond | 900,000 | Result → | +4 | +3 | +2 | +1 |
| +3 | Diamond | 1,200,000 | Result → | +4 | +0 | ||
| +4 | Diamond | 1,500,000 | Result → | +6 | +5 | +4 | +3 |
| +5 | Diamond | 1,800,000 | Result → | +7 | +6 | +5 | +4 |
| +6 | Diamond | 2,100,000 | Result → | +8 | +7 | +6 | +5 |
| +7 | Diamond | 2,400,000 | Result → | +8 | +0 | ||
| +8 | Regent Diamond | 2,700,000 | Result → | +10 | +9 | +8 | +7 |
| +9 | Regent Diamond | 3,000,000 | Result → | +11 | +10 | +9 | +8 |
| +10 | Regent Diamond | 3,300,000 | Result → | +12 | +11 | +10 | +9 |
| +11 | Regent Diamond | 3,600,000 | Result → | +12 | +5 | ||
| +12 | Regent Diamond | 3,900,000 | Result → | +14 | +13 | +12 | +11 |
| +13 | Regent Diamond | 4,200,000 | Result → | +15 | +14 | +13 | +12 |
| +14 | Regent Diamond | 4,500,000 | Result → | +15 | +14 | +13 | |
※ Upgrade increase value: 4%
※ Attack power is determined randomly, but the increase from upgrades is always 4% of the base attack power.
Example: For a weapon with 500–600, random attack has a ±10% range, so you could have 450–540 and 550–660 weapons. When upgraded, both get +4% of base: 500*4%=20 and 600*4%=24, resulting in 470(450+20)–564(540+24) and 570(550+20)–684(660+24).
※ Unlike 280 armor, the weapon is not destroyed even if the upgrade fails.
※ If you fail, durability decreases by 1.
※ If you fail an upgrade from [+3] or [+7] and return to normal, you will be forced into CONF.
※ Attack power is determined randomly, but the increase from upgrades is always 4% of the base attack power.
Example: For a weapon with 500–600, random attack has a ±10% range, so you could have 450–540 and 550–660 weapons. When upgraded, both get +4% of base: 500*4%=20 and 600*4%=24, resulting in 470(450+20)–564(540+24) and 570(550+20)–684(660+24).
※ Unlike 280 armor, the weapon is not destroyed even if the upgrade fails.
※ If you fail, durability decreases by 1.
※ If you fail an upgrade from [+3] or [+7] and return to normal, you will be forced into CONF.
Increase values from enhancement and correction (fixed regardless of enhancement level)
| Item | Enhancement increase | % correction increase |
|---|---|---|
|
Value gained per +1 enhancement (May differ by 1 due to decimals) |
Value gained per +1% correction (May differ by 1 due to decimals) |
|
| True Behi Sword | 27–30 | 6–6 |
| True Di Sword | 37–42 | 8–9 |
| True Destruction | 38–43 | 8–9 |
| True Habo | 52–60 | 9–13 |
| True Mato | 20–21 | 4–4 |
| True Kura | 29–29 | 6–6 |
| True Star Soul | 18% | 5% |
| True Ruin | 23% | 7% |
| True Dora | 27–32 | 6–7 |
| True Debi | 38–45 | 8–10 |
| True GD | 33–36 | 7–8 |
| True BD | 45–51 | 10–11 |
| True Spa | 39–45 | 9–10 |
| True Riba | 52–55 | 12–13 |