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PILIH BAHASA / SELECT LANGUAGE

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War Castle: Boldin Castle (Shilon Siege)

개요

Boldin Castle (commonly referred to as the Shilon Siege) is a full-scale guild war where attackers challenge the current castle owner for control, prestige, and powerful economic and defensive benefits.

This guide consolidates the full siege system in one place: rules, objectives, scoring, the siege flow, key NPCs/structures, and the castle master controls used by the owning guild.



Siege Rules

1) Time Limit The siege lasts 60 to 90 minutes depending on when the Shilon Master is destroyed.

  • If the Shilon Master is destroyed within the first 30 minutes, the siege ends at 60 minutes after the start.
  • If the Shilon Master is destroyed after the first 30 minutes, the siege ends at 90 minutes after the start.

2) Castle Gate and Defense Towers
When the siege begins, castle gates close and non-members of the owning guild are removed from the castle area. The owner’s guild can still access the castle via Boldin Warp Devices.
To breach the castle, attackers must destroy the gate defenses. Destroying enough defense towers forces the gate defenders to disappear and opens access routes into the castle.

3) Shilon Master (Main Objective)
The attackers’ primary objective is to destroy the Shilon Master before the siege timer ends. If the Shilon Master is not destroyed, the original castle owner wins by default.

4) Shilon Crystal (Crystal Bearer)
When the Shilon Crystal appears, it can be carried by a player. The Crystal Bearer becomes a key target and is visibly marked, allowing both teams to track the carrier.

5) Castle Guards
Castle guards (Spear Men and Sorcerers) defend the castle against intruders. Their behavior can change depending on siege phase and which guild currently dominates the Crystal.

6) Victory Conditions
If the Shilon Master remains alive, the owner wins. If it is destroyed, the winner is determined by the highest siege score (and related vote mechanics, depending on server rules).

7) Additional Rules

  • If the Crystal Bearer leaves the castle area, the Crystal returns to the Shilon Master room automatically.
  • If the top guild scores are tied, the siege may be extended (e.g., 10 minutes).
  • The guild dominating the Crystal may gain special access/warp options via Boldin Warp Devices.


Key Characters

Shilon Master
Shilon Master
Castle objective and Crystal guardian of Boldin Castle
Shilon Spear Man
Shilon Spear Man
Castle guard of Boldin Castle
Shilon Sorcerer
Shilon Sorcerer
Magic guard and siege defender of Boldin Castle


Points in the war (Siege's Score)

How Scored (Attacker) Voters (The attack)
1. Members of the guild that does not dominate the crystal. Lay members of the guild that does not dominate the crystal as well. 3 1
2. Members of a guild that does not dominate the Crystal. Defeat a Crystal-holding guild member. 10 10
3. Members of the guild that does not dominate the crystal. Falling Crystal Bearers. 50 10
4. Members of the guild that is dominating the crystal. Knocked the other player. 6 5
5. The Crystal Bearers Open falling through other members of the guild. 100 5
6. Every 1 second, the guild that rules the Crystal gains 1 point. 1 -
7. Bonus points for the guild that holds the Crystal at the end of the war. 600 -
8. If the war is extended, the Crystal-holding guild gains additional bonus points at the end. 300 -


Siege Process (Step-by-Step)

1) Declare the Siege
The attacking guild registers the siege through the Gate Keeper NPC near the north bridge of Boldin Castle and pays the war fee (e.g., 10,000,000 Lee). The siege is then scheduled (commonly within the next 2 days, depending on server rules). You can also check the scheduled date and time with the same NPC.

2) Schedule Window
The castle owner cannot refuse a declared siege. The final siege time may be selected/adjusted within the allowed window (commonly within 24 hours before the siege, depending on server rules) via the Gate Keeper.

3) Siege Start
When the siege begins, gates close and castle defenses activate. Non-members of the owning guild are removed from the castle area, while the owner guild can use Boldin Warp Devices to move back into the castle and defend.

4) Mid-Siege Phase
As attackers destroy key defense towers, gates and routes open deeper into the castle. Once inside, the goal is to reach the Shilon Master room and contest the Shilon Crystal, maximizing siege score and pushing toward the final objective.

During the war will be informed of the above on the right. (Text may be edited again) described below.

  • The guild currently occupying the Crystal.
  • Current score for the Crystal-holding guild.
  • The names of those who are occupied with crystal stones.
  • The coordinates of the crystal are occupied.
  • The guild currently in 1st place by score.
  • The guild leading the scoreboard.
  • Scores of your guild.
  • For the remainder of the war.

5) End of Siege
If the Shilon Master is not destroyed, the castle owner wins. If it is destroyed, the guild with the highest score wins and claims ownership of the castle. The winning guild may receive a visible Crown of Fame marker/title depending on server configuration.



Important Siege Elements

Gate Keeper
Gate Keeper
Mediator in the war
Shilon Master room
Gold Room of residence
Shilon Master
Siege status UI
Current data show
Crown
Crown of Fame
Given to the victor in the war.


Castle Owner Benefits

1) Tax
The guild that rules the castle can adjust NPC shop prices in Shilon (example range: 90%–110%) and collect tax revenue from NPC sales. This is typically configured through the Castle Master interface.

2) Discounts from NPCs
Members of the castle owner guild may receive discounted prices from certain castle NPC services (commonly 30%–40% cheaper, depending on server settings).

3) Defense Towers
The castle owner guild can strengthen defensive towers via the Castle Master interface (tower upgrades depend on server configuration and required materials).

4) Siege Scheduling
The castle owner guild can manage scheduling options (within allowed ranges) through the Gate Keeper, depending on server rules.

5) Warp Devices
During the siege (while the Shilon Master is alive), the castle owner guild can use Boldin Warp Devices to move between key points and reinforce defenses.

  • Boldin Warp Device is used to warp into the castle. It requires the use of the area outside the city.
  • North Bridge Warp Device for out of the castle to the north bridge. It will only be available from the castle. If used outside the castle is that at the village instead.
  • South Bridge Warp Device provides for a bridge from the castle to the south. It will only be available from the castle. If used outside the castle to land Rฺs the village instead.

6) Monster Control (Energy Ball System)
While the Shilon Master is alive, castle guards typically do not attack members of the castle owner guild. The owner guild can also influence monster offense/defense by placing Energy Balls into the Monster Controller platforms (2 red for attack, 2 blue for defense). Energy Balls are purchased from NPCs (commonly in the Red Village / Shilon, depending on server setup).

  • When packing Energy Ball on Controller 2 platform (red or blue with red and blue) ATK or DEF of Monster is reduced by 10%.
  • When packing Energy Ball on Controller 1 platform ATK or DEF is more 5%.
  • If not loaded yet. ATK and DEF are 20% more.

The Guild Master can only be loaded by the Energy Ball Packaging Energy Ball 1 child.



Castle and Controller Images

Boldin Castle view
Another view of the castle Boldin
Monster Controller
Monster Levers
In Shilon


Castle Master Controls (Owner Guild)

Shilon Master
When the Guild Master of the castle owner opens the Shilon Master menu, an interface appears with castle management options.

Destroyer Tower
The Guild Master can purchase components to improve defensive towers. Clicking the tower opens a management menu.

Monster Controller
The Guild Master can control monster attack/defense through the controller platforms (2 red for attack, 2 blue for defense) using Energy Balls (Figure 2). See details below.

  1. Controller will be at 2 instead packed into one platform Monster Energy Ball is 5% more power.
  2. If packed into 2 podium Monster forces would be reduced by 10%.
  3. If not loaded yet Monster is 20% more powerful.

The Energy Ball 1 is the cause of approximately one hour and can be loaded with many children until the power bar is full. For example, in Figure 3, is packed into 4 balls, making affects approximately 4-5 hours.

Timing War
After a siege is declared and paid, the Guild Master can select or adjust the war time (within allowed rules) by using the Gate Keeper at the north bridge.



Controller System Images

Figure 1
Figure 1
Figure 2
Figure 2
Figure 3
Figure 3